How to Choose Ultrawide Monitors for:
Sim racing and flight simulation(According to Reddit)
Who is this for?
Enthusiasts of racing sims (iRacing, Assetto Corsa) or flight sims (MSFS) seeking maximum cockpit immersion.
Unique demands
This use case demands the most extreme aspect ratios (32:9) which are often considered 'too wide' for general gaming but are essential for situational awareness in simulators.
- Extremely wide field of view (FOV) to see mirrors and apexes
- High refresh rate for motion fluidity
- Aggressive curvature (1000R) to wrap around the peripheral vision
Prioritize
32:9 or 32:10 aspect ratio (Super Ultrawide): Provides the necessary horizontal span to mimic a car windshield.
Large screen size (49-inch or 57-inch): Physical size is required to fill the field of view at a realistic distance.
Deprioritize
General game compatibility: Sim racers focus on a specific genre where 32:9 support is standard.
Text clarity for office work: The primary goal is visual immersion in the cockpit, not reading small fonts.








