LG

UltraGear evo G9 (52G930B-B)

LG UltraGear evo G9 (52G930B-B)

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Overall

#12 in

Ultrawide Monitors

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Sentiment score79% positive
53
6
8

Top Pros

Top Cons

Last updated: Jun 17, 2026

Reddit Reviews

Reddit Iconabba77
about 2 months ago

***I received this product for free from LG as part of a promotional*** [***event***](https://www.reddit.com/r/MicrosoftFlightSim/comments/1re7au2/usertrial_flying_msfs_on_the_lg_ultragear_evo_g9/)***. While I was asked to share my review, all opinions are entirely my own.*** First off, I’d like to thank  LG\_UserHub for the opportunity to try this monitor. I’m by no means a seasoned reviewer, so this is very much a “real‑world, day‑to‑day use” take on how the **LG 52G930B** feels after the first week on my desk. **My setup** * **CPU:** AMD 9950X3D * **GPU:** 9070 XT (16GB VRAM) * **RAM:** 96GB **Displays** * **Previous:** 34” 3440×1440, 180Hz, 21:9, 1500R curve * **New:** 52” 5120×2160, 240Hz, 21:9, 1000R curve Until early 2025, I was using a 24” 1080p 16:10 monitor from *2008*. When I finally upgraded, I went with a 34” ultrawide. I’ve never been a fan of 16:9, but that’s where the market headed for years, so options were limited. I had also been using dual 24” screens until 2010, and hoped to get back their one day. The 34” felt like a real upgrade without completely taking over the desk, and I eventually gave up the dual monitor idea in favor of a this single 21:9. Curved monitors were another thing I was never sold on. The 1500R curve on the 34” was subtle, and honestly felt just about right. Jumping from 75Hz to 180Hz was very noticeable, especially to my gamer kids. For me, when I had time, it was mostly VR racing and flight sims where field of view mattered more than raw refresh rate. Even VR, as immersive as it is, still feels a bit narrow at times. That said, VR was still more immersive than the 34”. I had been eyeing a 57” 32:9 displays for a while, but I could never justify one. They’re incredibly wide, but not tall enough for my taste. **Enter the LG 52” 52G930B 240Hz gaming monitor** **Size?** Wow. This isn’t a monitor—it’s a TV in disguise. Sitting less than two feet away from a 52” screen is something I never thought I’d do. I know 48” OLED TVs have been popular as monitors for some people, but that was never my thing… until now. I’m officially converted on the size. It completely fills your field of view, very much like VR. You don’t get the “look around” aspect (though I’ll be experimenting with head tracking for flight sims), but the immersion is on another level. For productivity, I really missed dual displays, but this solves that perfectly. At 5K2K resolution and 52”, I can comfortably run three to five windows at once using FancyZones. One full-screen 52” window is just too much for day-to-day work. This setup is better than dual 27” monitors: you get the width *and* the height, with no bezels in between. **Curve?** Yes, this thing is curved. The 1000R curve was what worried me the most going in. But from about two feet away, it actually makes total sense and feels necessary at this size. A flat panel or even 1500R curve at this size would be awkward at best. Funny enough, at work I angle dual flat 24” monitors inward anyway, so I’m not sure why I was so hesitant about this. **Refresh rate?** The jump from 75Hz to 180Hz was obvious. I didn’t expect 180Hz to 240Hz to be nearly as noticeable—but it is, even if it’s more subtle. Smoothness is improved, especially at higher frame rates. My kids noticed it more than I did, particularly in games running at 200+ FPS. For my flight sims and general use, I’m usually around 60 FPS, so the difference is less dramatic—but still there. I’ll be playing with refresh rates and first person shooter titles more over the next few weeks. **Resolution?** I’ve used 4K on a 16” laptop before. It was sharp, but basically unusable without heavy scaling. On a 52” screen, though? This is a completely different experience. The resolution is stunning and genuinely usable. I can lay out multiple windows at comfortable sizes without constant alt-tabbing. Most of the time, I just move my eyes—and only slightly turn my head when needed. The downside (for some maybe) - At this resolution, GPU power and VRAM really matters for gaming. FPS did take a hit, and I also started seeing “not enough VRAM” warnings in MSFS 2024 more often than I did on the 34”. I had to dial settings back. After a few days, my kid started playing games in a \~75% window instead of full screen. Part of that might just be getting used to the size, but he has noticed the FPS drop as well. This is something I still need to tweak—both GPU- and monitor-side—to see what can be improved. For most things though, that 240Hz smoothness is fantastic. **Panel and screen finish** I’ve never been a fan of glossy screens and usually prefer matte. This panel works really well for my space, even with TVs and lights behind me. VA panels sometimes get a bad reputation, but they’ve come a long way. I’ve never had issues with them, and this one looks great. OLED was something I seriously considered, but my PCs and displays tend to run nearly 24/7—sometimes overnight with games running. I didn’t want to risk image retention, so VA feels like the safer long-term choice for my usage. Text as well is clear and perfect, something I have read can be an issue with OLEDs. **Final thoughts** If you have the desk space—and the budget—this is absolutely a monitor worth considering. It’s not for everyone, but if you want immersion, flexibility, and a setup that can genuinely replace a multi‑monitor workspace with no compromises, the LG 52G930B delivers.  

about 2 months ago

I know! Was waiting for it to give up on me for a long time to justify a new purchase. Life happens and upgrades kept getting postponed. Prices also went crazy with crypto. Was using a 4790k and a 970, later a 1080ti from 2014 to last year. Glad I finally got the new setup before this new price jump.

about 2 months ago

At 1000R, the center of the radius would be 1 metre, or about 3 feet. Actual viewing distance is probably 2 1/2 feet for us and I am finding it very comfortable. Any further, then you lose the immersion and benefits of a larger screen with higher resolution/dpi. Could save money if you want to sit further away. Having said that, I have only had it for 4 days. Will see how it goes the next few weeks. At this distance, I'm only scaling to 125% comfortably. With my eyes, at 3 feet, I may have to use 150% Edit: the above is more about gaming full screen. Single apps like browsing and work, definitely can’t use full screen. Will try to post a pic of normal use at 2 1/2 feet.

about 2 months ago

Based on viewing distance? Wouldn't the curve dictate ideal distance...3ft for 1000R? Having said that, the 1500R 34" would mean 4 1/2 feet, way too far. What is your suggestion based on, honestly would like to know. New to these size monitors with curves. Just going by how it looks and feel.

about 2 months ago

If I had a dedicated space, would change lots of things. This shared space is the only option right now. The wife was saying the 34" is too big....the 52" was not purchased, so has not complained much other than the WTF is this size. Her laptop and desk space can be seen right behind and to the right. Now, we cant see each other lol. As far as eyes, im really not finding an issue with it, other than when running HDR and getting flash banged now and then. With this, I can stil control some of the brightness on this LG. On my 34", brightness is disabled when HDR is enabled.

about 2 months ago

The image date captions just refer to the monitor. My bad on not clarifying. PC case from 2014 to 2025 was a Fractal Node 304 running 4790K CPU with a 1080Ti. The big upgrade happened last year. Table was new too. New case is an Asus TUF GT502. I referred to the OLED TVs as monitors, but at these sizes, you really need the curves or move back several feet.

about 1 month ago

***I received this product for free from LG as part of a promotional*** [***event***](https://www.reddit.com/r/MicrosoftFlightSim/comments/1re7au2/usertrial_flying_msfs_on_the_lg_ultragear_evo_g9/)***. While I was asked to share my review, all opinions are entirely my own.*** ***\*The images show all 3 monitors in the same setup as I still have them all. The years are when I was using them, but the table and PC is new from 2025.*** First off, I’d like to thank  LG\_UserHub for the opportunity to try this monitor. I’m by no means a seasoned reviewer, so this is very much a “real‑world, day‑to‑day use” take on how the LG **52G930B** feels after the first week on my desk. **My setup** * **CPU:** AMD 9950X3D * **GPU:** 9070 XT (16GB VRAM) * **RAM:** 96GB **Displays** * **Previous:** 34” 3440×1440, 180Hz, 21:9, 1500R curve * **New:** 52” 5120×2160, 240Hz, 21:9, 1000R curve Until early 2025, I was using a 24” 1080p 16:10 monitor from *2008*. When I finally upgraded, I went with a 34” ultrawide. I’ve never been a fan of 16:9, but that’s where the market headed for years, so options were limited. I had also been using dual 24” screens until 2010, and hoped to get back their one day. The 34” felt like a real upgrade without completely taking over the desk, and I eventually gave up the dual monitor idea in favor of a this single 21:9. Curved monitors were another thing I was never sold on. The 1500R curve on the 34” was subtle, and honestly felt just about right. Jumping from 75Hz to 180Hz was very noticeable, especially to my gamer kids. For me, when I had time, it was mostly VR racing and flight sims where field of view mattered more than raw refresh rate. Even VR, as immersive as it is, still feels a bit narrow at times. That said, VR was still more immersive than the 34”. I had been eyeing a 57” 32:9 displays for a while, but I could never justify one. They’re incredibly wide, but not tall enough for my taste. **Enter the LG 52” 52G930B** **Size?** Wow. This isn’t a monitor—it’s a TV in disguise. Sitting less than two feet away from a 52” screen is something I never thought I’d do. I know 48” OLED TVs have been popular as monitors for some people, but that was never my thing… until now. I’m officially converted on the size. It completely fills your field of view, very much like VR. You don’t get the “look around” aspect (though I’ll be experimenting with head tracking for flight sims), but the immersion is on another level. For productivity, I really missed dual displays, but this solves that perfectly. At 5K2K resolution and 52”, I can comfortably run three to five windows at once using FancyZones. One full-screen 52” window is just too much for day-to-day work. This setup is better than dual 27” monitors: you get the width *and* the height, with no bezels in between. **Curve?** Yes, this thing is curved. The 1000R curve was what worried me the most going in. But from about two feet away, it actually makes total sense and feels necessary at this size. A flat panel or even 1500R curve at this size would be awkward at best. Funny enough, at work I angle dual flat 24” monitors inward anyway, so I’m not sure why I was so hesitant about this. **Refresh rate?** The jump from 75Hz to 180Hz was obvious. I didn’t expect 180Hz to 240Hz to be nearly as noticeable—but it is, even if it’s more subtle. Smoothness is improved, especially at higher frame rates. My kids noticed it more than I did, particularly in games running at 200+ FPS. For my flight sims and general use, I’m usually around 60 FPS, so the difference is less dramatic—but still there. I’ll be playing with refresh rates and first person shooter titles more over the next few weeks. **Resolution?** I’ve used 4K on a 16” laptop before. It was sharp, but basically unusable without heavy scaling. On a 52” screen, though? This is a completely different experience. The resolution is stunning and genuinely usable. I can lay out multiple windows at comfortable sizes without constant alt-tabbing. Most of the time, I just move my eyes—and only slightly turn my head when needed. The downside (for some maybe): At this resolution, GPU power and VRAM really matters for gaming. FPS did take a hit, and I also started seeing “not enough VRAM” warnings in MSFS 2024 more often than I did on the 34”. I had to dial settings back. After a few days, my kid started playing games in a \~75% window instead of full screen. Part of that might just be getting used to the size, but he has noticed the FPS drop as well. This is something I still need to tweak—both GPU- and monitor-side—to see what can be improved. For most things though, that 240Hz smoothness is fantastic. **Panel and screen finish** I’ve never been a fan of glossy screens and usually prefer matte. This panel works really well for my space, even with TVs and lights behind me. VA panels sometimes get a bad reputation, but they’ve come a long way. I’ve never had issues with them, and this one looks great. OLED was something I seriously considered, but my PCs and displays tend to run nearly 24/7—sometimes overnight with games running. I didn’t want to risk image retention, so VA feels like the safer long-term choice for my usage. Text as well is clear and perfect, something I have read can be an issue with OLEDs. **Final thoughts** If you have the desk space—and the budget—this is absolutely a monitor worth considering. It’s not for everyone, but if you want immersion, flexibility, and a setup that can genuinely replace a multi‑monitor workspace with no compromises, the LG 52G930B delivers.

about 1 month ago

Thanks. This I get. I did post my raw content below, so the work was put in. I did not write a 2 sentence prompt and copy paste the result above. Based on 1 or 2 giveaways, the readers would not know that but assumed that it was what i did, or at least make it seem like that. I used it more like spell and grammar check. And again, after putting it through once, I took things out, added even more things in and made edits, hence the difference between the original post and my raw draft below. It was not run through again. Again, i get that the reader wouldnt know.

about 1 month ago

Rough crowd. And not that it matters or anyone is looking for it, here is my rough draft before putting it in CoPilot, after which i made even more edits myself to add more content. Didnt use CoPilot after the additional content was included. Again, not a review you rely on. Its my personal experience with a monitor I would never have considered based on size, curve and cost. After using it, size and curve is amazing. $2k would still be hard to justify. \----------------------------------------------------- I am in no way a seasoned reviewer, so the focus of this post will really be day to day use and how this monitor, the LG 52G930B, feels in its first week of use. Workstation specs: **CPU:** AMD 9950X3D **GPU:** 9070XT 16GB VRAM **RAM:** 96GB **Older display:** 34” 3440x1440 180Hz 21:9 1500R Curve **New display:** 52” 5120x2160 240Hz 21:9 1000R Curve   I had been using a 24” 1080p 16:10 monitor from 2008 until 2025, which was finally replaced by the 34” monitor. I never liked 16:9 displays, but that is where the market was going, and had no choice. I picked a size that was going to actually feel like an upgrade, but not too big to take over the space. The other thing I was never a fan of was curved monitors. The 1500R was subtle and just about right. The change from 75Hz to 180Hz was also noticeable, especially to my gamer boys. I myself, when I had time, would jump on VR for racing or flight sims. What I liked was filling the field of view. Even with VR feeling like being too narrow, it was still better immersion than the 34”. I had been drooling over a 57” 32:9, but could never do it. It was nice and wide, but no where near tall enough. Enter the LG 52” 52G930B! **Size?** Wow, this is not a monitor…this is a TV in disguise! This was not something I would have considered, especially sitting 2 1/2 feet away. I know 48” OLED TV have been popular for many people, but not for me. I am a convert! It fills your field of view, kind of like VR would. No, you cannot get the feeling of looking around, but I will setup head tracking for flight sim and see how that works. For other uses, I really missed having dual displays. With 52” and 5k2k resolution, you can easily fit multiple windows and use FancyZones to snap windows into place. This is better than dual 27” as now you also get the height and no bezels. **Curve?** Yes! This 1000R curve is what I was dreading. However, from 2 feet away, it really helps and is needed. A flat pane in this size would not work at all. And at work, flat dual 24” screens are angled inwards anyways, so I am not sure why I was hesitant. **Refresh rate?** Going from 75Hz to 180Hz really was noticeable, especially to my boys. I did not think going from 180Hz to 240Hz would be that noticeable, but it’s there, it’s subtle but does look smoother. My boys noticed it with their games more than I did playing flight sims or non-game use. This is something I will play with a little more and compare with FPS games over the next few weeks. **Resolution?** I have used a 4k screen on a 16” laptop, but while it was sharp, it was not really useable without scaling. But on a 52” screen, this really is amazing to experience. I find myself laying out 3 to 5 windows, all at amazing usable sizes, and not have to alt-tab between them often. In most cases, I can just move my eyes. Head rotations when needed, are slight. The one downside? I need a better GPU with more VRAM. FPS did suffer at this resolution. I was getting the “not enough VRAM” message in MS2024, more than I did on the 34”. I had to turn down my settings. My kid, after a few days, is playing his games on a 75% window, not full screen. Could be the size as he is not used to it, but does feel the FPS has dropped as well. This is something I will have to play with a little more in the LG settings. See if the monitor can somehow help. Other than MS2024, this 240Hz smoothness is awesome!

about 1 month ago

To bring back on topic, some additional thoughts and notes (zero AI this time, not even spell check), based on questions and comments made elsewhere. **Did you really have a 24" monitor for 18 years?** Yes. It just would not die lol. Planned for upgrades for a long time, but never pulled the trigger. The PC was also a 4790K, 16GB RAM, running a 970, later a 1080Ti until early 2025. Life happens, bringing its own challenges. Then crypto related price increases kept me out. Thankfully made the upgrades last year before these new prices increases. **Table is too small.** The table is new as well last year, planned around the 34" AW monitor. Table was too big for this shared space according to the wife. Was never planning on a 52" monster. The monitor has really taken over the space. Can't see the wife now when she is on her laptop. **For 2 1/2 to 3 feet away, this monitor is too big. Poor eyes. 39" would be better.** I can see that, but using it, seems great. For sims, its immersion. For regular work, the windows are never full screen. For FPS game, mostly for the kid, he doesn't play full screen. He would actually prefer to move back to the 34". I don't get eye strain, and dont mind turning my head, like i would with multiple monitor setups anyways. **For flight sim, VR or monitor?** VR (Quest 3) always gave better immersion compared to the 24" or 34", but the quality on the monitor is so much sharper and smoother, especially on the 34". I had tried head tracking with the monitor before, but would have to look through the corners of my eye back to the screen. That as well as the horizontal and vertical FOV being so limited, it broke the immersion. I will try it again with the 52". Head turning on this size is needed but still keeping it in view. I am hoping it works better. **VA panel vs OLED.** I know people have strong opinions on them. I have nothing to compare them to so maybe I don't know what I am missing. All I know is that I have been happy with the panels. I would typically look for IPS for off angle viewing, but these curves dont pose a concern. OLED would be nicer for the contrast, but still fear the image retention. My PC are on 24/7. Some games may be left on for hours. More recently, I read comments about text not being the best on OLEDs. Less of a concern on more epxensive models I think. **Any flicker?** No flicker that I have noticed. I don't know if this is common for a VA panel. I find it quite comfortable to use. With HDR on, it can appear bright at times. It does still let you control brightness on this LG. My 34" locks me out of brightness when HDR is enabled. No flicker with room lights on or off.

Reddit Iconabdabdull
3 months ago

I have always been working at a computer. From designing websites back in the day to coding and producing assets for games. Right now, I'm basically a one-person wrecking crew working on an indie game. So, everything that's needed, such as creating 3D assets and animations in Blender, coding, and struggling with Unreal Engine, etc., falls onto me. I'm always experimenting with monitor setups, at this moment, I am using 4 screens. Tried 32:9 and it's a good aspect ratio for certain things if you utilize tools like FancyZones well, but in the end, with my workflow, there just wasn't enough vertical real estate. How do I use my current setup? One vertical screen for coding which is great, but sometimes you want to see multiple pages of code at once and have to use another monitor for it, which is horizontal, and then there is a lot of scrolling to do. "Main" monitor Blender, UE, etc., with toolbars placed on 3rd screen. It gets crowded if you're doing some timelines otherwise. The 4th monitor is mostly for reference pictures/videos when designing assets/animating. When coding, it's used for the thing we all use these days to speed up our workflow, which is AI. It changes depending on what I'm working on at this exact moment, but that's the gist of it. Now, 4 monitors are great for multi-tasking, when I'm doing a few things at the same time without fully focusing on one (maybe even watching a show on the 4th screen). But once you fully focus on one task, like programming, there are some problems. You have to switch tabs of code where on 21:9 52" inch there would be so much space both vertical and horizontal that I could just open tabs next to each other to have better view of my code, or have api documentation right next to the code I'm working on + AI tool could be easily still on the same screen instead of other one to which I try to move the mouse but it get's stuck on monitor corners (because windows... maybe I wouldn't have to use PowerToys - Find My Mouse anymore!). When animating in blender or editing cinematics, I wouldn't have to constantly zoom in and out of the timeline + could have reference pictures/videos on the same screen. In this setup, you basically have working areas and can't really place anything in-between them without having a monitor bezel in the way and different scaling, while this would be just one massive canvas ready for anything. Right now, with my current setup, I find virtual desktops more usefull than FancyZones, and can only imagine how good this monitor would be when using FancyZones + virtual desktops. Have zones setup for Blender, different zones for UE, Coding, etc., and then you just swich desktops with a keybind, and everything is just waiting for you the way it's suppose to be. No need to rearange when switching workflows. And since you cannot really expect to make any kind of a good game without being a gamer yourself, I do game quite a lot. When it comes to gamming I don't discriminate, so no matter if it's an immersive single player, indie, or competitive with friends, I play it all. With 4 monitors, I just use the center one to game on when the other ones are just sitting there idle, where this monitor not only would be immersive for those slower games but also perfect to have some competitive fun with friends because of its high refresh rate. In the end, if you're looking for someone who's going to whip out a colorimeter and start measuring stuff for days, that's not going to be me. What I will give you is an indie game developer comparison of a multi-monitor setup vs this massive unit. Plus, of course, gaming, because where would our sanity be without it? So, review from a productive gamer's perspective.

Reddit IconAQdaking
4 months ago

1. Currently running a 45 inch Lenovo ultra wide monitor. For productivity, so good, let me view so many columns in excel, or 4 pages of a word document at once. Saves me the scroll hassle of going back and forth that I can no longer be satisfied with from a 16:9 monitor. 2. The advantage is basically everything, since it's better in every way to my current one. But if I had to pick. The resolution of my current monitor is strange at 3840 x 1200. So the increase here would be absolutely insane. I also know from the images that this just looks on an evo screen which would be perfect for home media also. The refresh rate would also be effectively double what I currently am, so would love a natural increase in smoothness there for all my (admittedly single player story) games. Thank you for running these types of events! It's always great to see companies do stuff like this.

Reddit IconAtlaszaa
4 months ago

I currently run a multi-display workspace built around an LG 42” C-series OLED as my primary panel, with a 28” display vertically mounted to the left and a 14” auxiliary screen positioned below it, all on a 160×80 cm desk. It’s a functional setup, but it highlights the limitations of fragmented screen space rather than providing a truly unified workspace. My daily workload spans several demanding use cases. I alternate between AI development and testing, multi-instance monitoring, high-refresh gaming, and infrastructure map planning in a major metropolitan environment (infrastructure project manager). These workflows require simultaneous visibility of multiple data layers, terminals, dashboards, and full-scale maps. The current multi-panel layout introduces friction, especially when navigating across display boundaries and managing windows across different screen zones. I operate two systems in parallel: one machine equipped with an RTX 5090 and another with an RTX 5080. This allows me to separate workloads such as model processing, rendering, and real-time interaction, while maintaining high performance across tasks. A single 52” 5120×2160 ultrawide display would offer the opportunity to consolidate these workflows into one continuous visual field while still fully utilizing the output capabilities of both systems. The format is particularly compelling because it combines expansive horizontal workspace with meaningful vertical resolution. That balance is critical for structured environments like planning software, development interfaces, and real-time monitoring dashboards, where vertical depth directly affects usability and efficiency. The 1000R curvature at this size also presents a strong ergonomic advantage for a desk-based setup, keeping peripheral content consistently within view. If selected, I would evaluate the display in real production conditions across productivity, gaming, and technical workloads, focusing on practical performance, workspace efficiency, multi-system integration, and real-world desk deployment. I’m especially interested in whether this form factor can realistically replace a stacked multi-monitor environment while improving clarity, workflow speed, and spatial coherence. I would welcome the opportunity to test it and provide structured, real-world feedback

Reddit IconBlueDolphinCute
3 months ago

honestly agree with this take. the 240hz at 5k2k is what really stands out-feels like youre getting both smoothness and a ton of screen space at the same time. not for everyone, but if you want one big display for both gaming and work, this seems like a solid choice.

Reddit IconBubblyCheck5870
3 months ago

Honestly, this monitor feels like the dream for someone who wants one massive screen for both work and gaming. 5K2K at 240Hz on 52”? That’s next-level immersion

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