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Reddit Reviews
I have always been working at a computer. From designing websites back in the day to coding and producing assets for games. Right now, I'm basically a one-person wrecking crew working on an indie game. So, everything that's needed, such as creating 3D assets and animations in Blender, coding, and struggling with Unreal Engine, etc., falls onto me. I'm always experimenting with monitor setups, at this moment, I am using 4 screens. Tried 32:9 and it's a good aspect ratio for certain things if you utilize tools like FancyZones well, but in the end, with my workflow, there just wasn't enough vertical real estate. How do I use my current setup? One vertical screen for coding which is great, but sometimes you want to see multiple pages of code at once and have to use another monitor for it, which is horizontal, and then there is a lot of scrolling to do. "Main" monitor Blender, UE, etc., with toolbars placed on 3rd screen. It gets crowded if you're doing some timelines otherwise. The 4th monitor is mostly for reference pictures/videos when designing assets/animating. When coding, it's used for the thing we all use these days to speed up our workflow, which is AI. It changes depending on what I'm working on at this exact moment, but that's the gist of it. Now, 4 monitors are great for multi-tasking, when I'm doing a few things at the same time without fully focusing on one (maybe even watching a show on the 4th screen). But once you fully focus on one task, like programming, there are some problems. You have to switch tabs of code where on 21:9 52" inch there would be so much space both vertical and horizontal that I could just open tabs next to each other to have better view of my code, or have api documentation right next to the code I'm working on + AI tool could be easily still on the same screen instead of other one to which I try to move the mouse but it get's stuck on monitor corners (because windows... maybe I wouldn't have to use PowerToys - Find My Mouse anymore!). When animating in blender or editing cinematics, I wouldn't have to constantly zoom in and out of the timeline + could have reference pictures/videos on the same screen. In this setup, you basically have working areas and can't really place anything in-between them without having a monitor bezel in the way and different scaling, while this would be just one massive canvas ready for anything. Right now, with my current setup, I find virtual desktops more usefull than FancyZones, and can only imagine how good this monitor would be when using FancyZones + virtual desktops. Have zones setup for Blender, different zones for UE, Coding, etc., and then you just swich desktops with a keybind, and everything is just waiting for you the way it's suppose to be. No need to rearange when switching workflows. And since you cannot really expect to make any kind of a good game without being a gamer yourself, I do game quite a lot. When it comes to gamming I don't discriminate, so no matter if it's an immersive single player, indie, or competitive with friends, I play it all. With 4 monitors, I just use the center one to game on when the other ones are just sitting there idle, where this monitor not only would be immersive for those slower games but also perfect to have some competitive fun with friends because of its high refresh rate. In the end, if you're looking for someone who's going to whip out a colorimeter and start measuring stuff for days, that's not going to be me. What I will give you is an indie game developer comparison of a multi-monitor setup vs this massive unit. Plus, of course, gaming, because where would our sanity be without it? So, review from a productive gamer's perspective.
1. Currently running a 45 inch Lenovo ultra wide monitor. For productivity, so good, let me view so many columns in excel, or 4 pages of a word document at once. Saves me the scroll hassle of going back and forth that I can no longer be satisfied with from a 16:9 monitor. 2. The advantage is basically everything, since it's better in every way to my current one. But if I had to pick. The resolution of my current monitor is strange at 3840 x 1200. So the increase here would be absolutely insane. I also know from the images that this just looks on an evo screen which would be perfect for home media also. The refresh rate would also be effectively double what I currently am, so would love a natural increase in smoothness there for all my (admittedly single player story) games. Thank you for running these types of events! It's always great to see companies do stuff like this.
I currently run a multi-display workspace built around an LG 42” C-series OLED as my primary panel, with a 28” display vertically mounted to the left and a 14” auxiliary screen positioned below it, all on a 160×80 cm desk. It’s a functional setup, but it highlights the limitations of fragmented screen space rather than providing a truly unified workspace. My daily workload spans several demanding use cases. I alternate between AI development and testing, multi-instance monitoring, high-refresh gaming, and infrastructure map planning in a major metropolitan environment (infrastructure project manager). These workflows require simultaneous visibility of multiple data layers, terminals, dashboards, and full-scale maps. The current multi-panel layout introduces friction, especially when navigating across display boundaries and managing windows across different screen zones. I operate two systems in parallel: one machine equipped with an RTX 5090 and another with an RTX 5080. This allows me to separate workloads such as model processing, rendering, and real-time interaction, while maintaining high performance across tasks. A single 52” 5120×2160 ultrawide display would offer the opportunity to consolidate these workflows into one continuous visual field while still fully utilizing the output capabilities of both systems. The format is particularly compelling because it combines expansive horizontal workspace with meaningful vertical resolution. That balance is critical for structured environments like planning software, development interfaces, and real-time monitoring dashboards, where vertical depth directly affects usability and efficiency. The 1000R curvature at this size also presents a strong ergonomic advantage for a desk-based setup, keeping peripheral content consistently within view. If selected, I would evaluate the display in real production conditions across productivity, gaming, and technical workloads, focusing on practical performance, workspace efficiency, multi-system integration, and real-world desk deployment. I’m especially interested in whether this form factor can realistically replace a stacked multi-monitor environment while improving clarity, workflow speed, and spatial coherence. I would welcome the opportunity to test it and provide structured, real-world feedback
honestly agree with this take. the 240hz at 5k2k is what really stands out-feels like youre getting both smoothness and a ton of screen space at the same time. not for everyone, but if you want one big display for both gaming and work, this seems like a solid choice.
Honestly, this monitor feels like the dream for someone who wants one massive screen for both work and gaming. 5K2K at 240Hz on 52”? That’s next-level immersion
1. 34” ultra wide with no curve here. I usually manually split my browsers to find the size and shape that I like, and am always adjusting based on what I’m doing. I’m not sure if it’s still experimental or official, but Chrome split screen tab in new view is a game changer. 2. Definitely the increase real estate, both horizontally and vertically for everything. Interested to see how a curved monitor matches up with my current flat ultrawide. Would love to have increased frame rate for gaming. I sit about a meter away from my monitor so also curious if 52” is just too big for my taste. I’ve ascended once from 24” to my current 34” back in 2022 or so, so it might be time for my **second acsension**. Thanks!
I like that they kept full 4K vertical height, makes multitasking way more usable than typical ultrawides
One of the biggest limitations in MSFS has always been screen space. you’re constantly zooming and panning instead of just flying. A huge single ultrawide that lets you see the cockpit and outside world naturally could be a real game changer for immersion. I recently upgraded from 3 23 inch 1080p monitors to a single 49inch philps OLED which was a remarkable difference. However with the 49inch ultra wide the view horizontally is limited. I really think the new LG 52 evo g9 will be the absolute pinnacle in this area. I would really love the opportunity to get my hands on this baby and see what she has to offer. This opportunity is very exciting! I hope i will be eligible. Thank you LG team. Marcus
Rankings by Use Case
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Best for Competitive FPS gaming

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Best for Immersive single-player gaming and movies

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Best for Professional video editing

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Alienware - 38 Curved Gaming Monitor - AW3821DW
Best for Sim racing and flight simulation

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Samsung - Odyssey Neo G9 G95NC
Best for Software development and coding

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Samsung - Odyssey Neo G9 G95NC





